Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Saturday, April 27, 2013

ATH - AAR

 
 
I had some time to test the ATH rules in a fast game debut. I´ve enjoyed the game but sometimes I got a little lost in some points like the rules about PEF results: "How can I stumble upon a settlement in the midle of the road????". Anyway, here comes the battrep:

Tive um tempinho para ver as regras de ATH em um rápido jogo de estréia. Gostei bem do jogo mas algumas vezes fiquei meio perdido como no momento da resolução das PEF/PFI (possible enemy forces/possíveis forças inimigas): "Como assim encontrei uma comunidade no meio do nada?!". Mas vá lá, aqui vai o resumo de batalha:
 
Mr Al and Ginger are two survivors of the wastelands. Mr Al is a mature adult REP 4 carrying a Big Ass Pistol. He´s a lone Wolf with awlful people communications skills. Ginger is a teenager saved by Mr Al from the hands of cannibal gangers. Without experience, Ginger has a good naive heart. She´s a sheep carrying a SMG. Banded together a couple of months, our survivors have a car wich they pretend to use to travel to a safer place. The problem is, they don´t have any fuel and finding some gas is their number one priority.

Mr Al is inspired by one fellow wargame blogger. I don´t know him in person but when I see this mini I think is so like his avatar that I had no choice but calling him Mr A(ngry) L(urker). I hope not to offend anyone... You can see his great blog here: http://theangrylurker.blogspot.com/

O Sr Al e Ginger são dois sobreviventes em um mundo devastado. O Sr Al é um adulto maduro de REP 4 carregando uma pistola. Ele é um lobo solitário e possui pouca habilidade em se comunicar com as pessoas. Ginger é uma adolescente REP 3 que foi salva das mãos de uma gangue de canibais pelo Sr Al. Com pouca experiência de vida, Ginger possui uma mente aberta para se relacionar com as pessoas. Juntos há alguns meses, nossos sobreviventes possuem um carro que pretender usar para procurar lugares mais seguros para se viver. O problema é que eles não tem combustível para o mesmo e encontrar gasolina é a prioridade no momento.

O Sr Al é inspirado em um blogger de wargame . Eu não o conheço pessoalmente mas quando eu vejo essa mini eu acho ela tão parecida com o avatar dele que não tive escolha a não ser chama-lo de Sr A(ngry) L(urker). Espero não ofender ninguém... Você pode ver seu grande blog aqui: http://theangrylurker.blogspot.com/
 
Ginger and Mr Al.
 


The survivors will enter a 60X80 cm board in search for fuel. 3 PEF (REP 4/4/3) were generated at the opposite side of the board. Any luxury item found will be fuel. The ER for this encounter is 2 and is daylight. They are well rested,

Os sobreviventes entrarão na borda inferior do tabuleiro de 60X80 cm à procura de combustível. 3 PFI (REP 4/4/3) são geradas no lado oposto. Qualquer achado de itens de luxo são considerados como combustível. O ER (Encounter Rating) é de 2 e está de dia. Eles estão descansados.

 
 
 
 
 
Turn 1
Mr Al: Ginger, stay alert! There´s a abandoned gas station ahead and if it has any fuel there it will be trouble with it. Let´s keep ourselves hidden 'till we get to the gas station.

Turno 1:
Sr Al: Ginger, fique atenta pois à frente tem um posto de gasolina abandonado e se houver  combustível deve haver encrenca. Vamos nos manter ocultos até chegarmos mais perto do posto.

 
 
 
 
 
Turn 2: The PEF in the middle of the road was nothing, just nerves. The survivors were lucky!

Turno 2 : O PEF no meio da estrada não era nada e nossos sobreviventes respiram aliviados !
 
 



Turn 3: The farthest PEF leaves the board without revealling itself. The last PEF moved
closer to the survivors.

Turno 3: O PEF mais distante sai do campo de batalha sem sequer se revelar. O último
PEF se move para perto dos sobreviventes.
What´s that noise?




 Turn 4: Neutrals! Two armed man are caught trying to cross the road. There´s a moment of silence and when Mr Al tries to talk, one of the men reaches for his gun starting a fight. Ginger duck back to the gas station wall. One of the man duck back at the abandoned building. Mr Al don´t want to take any chances and push the trigger of his gun at the man who stays behind. He misses the shots but scares away his target who run for his life.

Turno 4: Neutros! 2 homens armados são surpreendidos tentando atravessar a rua. Há um momento de silêncio entre todos e quando o Sr Al tenta conversar com eles um deles leva sua mão em direção à sua arma começando um tiroteio. Ginger se assusta e se esconde atrás do muro. Um dos homens armados também se esconde atrás do prédio abandonado. O Sr Al prefere não se arriscar e descarrega sua arma no homem que ficou. Apesar de ter errado os tiros o homem corre de medo, fugindo para salvar sua pele.

Cue to duel music...
Bam! Bam! Shoot first if you want to survive the apocalypse!
Mamma!!!




 Turn 5: Mr Al and Ginger take a fast move to the abandoned building but Ginger, afraid, can´t keep up with Mr Al. She fears for him. Tha armed man see Mr Al trying to ambush him and duck back, again.

Turno 5: O Sr Al e Ginger resolvem correr em direção ao prédio abandonado mas Ginger, ainda insegura, não consegue acompanhar o Sr Al. Ela teme o que possa acontecer com ele. O homem armado vê o Sr Al tentando emboscá-lo e se esconde novamente.

No quarters!



 Turn 6: The last armed man is trying to hide behind the building when Mr Al shoots again, this time hitting right on his chest killing him in a pool of blood.

Turno: O homem armado que sobrara tenta se esconder atrás do prédio abandonado quando o Sr Al dispara novamente desta vez acertando-o em cheio no peito. O homem cai morto em uma poça de sangue. 
Stay still so i can shoot you!!

Bam Bam!  Now you´re dead



Epílogue:
Ginger: What have you done? They not even shooted at us!
Mr Al: Ginger, I´ll not be around to protect you forever. If you had seen their eyes like I did you would see that they did not wanted to "chat" with us. If you want to survive the wastelands you better be quicker than them.

In the gas station they found some fuel...

 Epílogo:
Ginger: Para que isso tudo? Eles nem sequer atiraram em nós!
Sr Al: Ginger, não vou estar aqui para sempre para te proteger. Se você tivesse olhado nos olhos deles como eu olhei veria que a intenção deles não era conversar conosco. Se você quiser sobreviver nas terras devastadas deve ser sempre mais rápida do que eles.

No posto abandonado havia um pouco de combustível...

 
 


Sunday, January 22, 2012

ATZ Battrep: No D Spare


Sorry for the english errors, I didn´t had time to edit anything and, as I´ve said before, english is my third language. When I have time I´ll look into it and edit any error I can see... Thanks for the patience and compreension.


BATTREP - NO D-SPARE

 Day 4 of the outbreak.

 Three survivors are trying to get away from the big cities and the crawling undead. They are on the road in a pick up when they get a flat tire. Now they have to find a replace tire since they have no spare. Fortunately, they are near a small town by the road where they can see a dinner (Wack Donald´s), a Tire repair shop (lucky survivors!!!) and a peaceful cemetery (darn... this can´t be good...). It seems that a car and a truck crashed not too long ago as pillars of fog atill swirl from the crashed vehicles just ahead of them. They cant see no movement by those cars

7 Zombies generated. 2 ahead of them and 5 on their left jast passing the Wack Donald´s (the survivors can´t see them). Chief is the leader and has a REP 4 (Born leader + Poser) and is carrying a Big A$$ Pistol. Montana and Mamma are vanilla atributed; Montana is carring a crude club and Mamma is carrying a giant bloodied frying pan as her weapon.


Chief: "Better shoot them while we can..."
Turn 1: S1;Z5

Chief shoots a zombie and misses the other. Mamma starts to look preocupied with all the noise. Fortunately the noises are not activating any zombie... yet!

Turn2: S5;Z1

Mamma cries to Chief to be careful with all the noise he is doing. Chief is momentarily distracted by her and that allows the zombie to get closer to them...

Turn 3 S1;Z5

With a precise shot in the center of the zombie forehead and Chief splatter some putrid zombie brain in the road... Still no zombie alerted with the shot fired from his pistol and the way ahead seem to be secure.

Turn 4 No dice roll (no zombies on sight) 

Mamma says she is going to the car crash to see if there´s anyone needing help (she is so protective...) and Montana is going to follow her. Chief says for them to take care and goes left to the tire repair shop.


Chief: "I can see some tires in front of that shop! And no zombies! This is going to be a walk in the park!"

A soon as he passes the Wack Donald´s Dinner front he see several zombies wandering de dinner´s parking and four zombies moan as they limp toward him... He resist the temptation to straight shoot them (passed 2 On Sight test)...


Turn 5 S5;Z1

The zombies get closer to Chief who shout for help from Mamma and Montana.

Turn 6 S1,Z2

Chief fire 2 shots and two zombie falls to the floor. Mamma and Montana are now by Chief side and Mamma cries once again to stop all the noise or he will atract all zombies nearby. One more zombie is atracted by the fight sounds.

 
One zombie who was lying near the tires get up and goes toward the noises of fight...


Turn 7 S3 Z4 (7 on activation made one zombie appear but the survivors can´t see it as he appears behind the crashed truck)

Ignoring Mamma suggestion, Chief fires his gun twice again, missing both zombies. Mamma gets her frying pan above her head and crashed one zombie skull with a dull noise after oddly swinging her "weapon" 3 times (melee, S1Z1/S1Z1/S1Z0). Montana kill the other zombie with a fast and furious swing of his club with one migth blow in the head (wanting to charge pass, S2Z0) Mama shout angry to Chief  "stop de fracking noise!!!" and then she heard a loud, horrid and guttural sound from inside the Wack Donald´s (the sounds atracted one zombie placed inside the Dinner).

Never forget to carry your frying pan in a zombie apocalipse! It´s silent and deadly and in the end of the day you can also cook your meal!!!

 Turn 8 S1;Z4

One zombie charges Chief but he shot the zombie down (2 passes on being charged test). Mamma gets closer to the Wack Donald´s door as she can see It´s being breaking down from inside. Montana rushes to the zombie that appeared behind the tires engaging him in melee. The zombie fought with Montana and almost managed to bite his arm off, but a blow in the zed neck was enough to kill him (Montana almost got injured by the zombie; S2Z1/S1Z1/S1Z0). No zombie was atracted by the noises.


Turn 9 S5;Z3

The door from the dinner is burst open as the fattest zombie they´ve seen rushes out to attack Mamma. She swings her pan hitting him several times but in the end she managed (hardly) to kill the Zed (S2Z1/S1Z1/S1Z1/S1Z1/S1Z0... close one...). No more zombies on the vicinities.

Epilogue:

 Mamma looks to Chief and see he is panting with horrid crazy eyes but managed to stop the shooting and the noises. She think with herself that he may be loosing his mind... she is full of anger that they almost died but she goes toward him and gently and motherly hug the former police officer as he eagerly embrace the gesture. Montana goes to the tires and get 2 for them. They silently decided not to search any of the buildings feeling they got very lucky with the tires alone. Nobody says a word as they go back to their car, change the tire and get on their way.



______________________ End of Battle Report______________________